In Toastmasters, the first speech you’re supposed to give is the Icebreaker. There are two primary purposes to this speech: to introduce yourself to your audience, and to help determine your strengths and weaknesses as a speaker. I’ve always enjoyed listening to Icebreakers because of the connection I feel with the speaker by the end of it. That’s why I’ll be starting this blog in the same way; I’ll tell you a bit about myself, the company, and what you can expect out of the blog.
My name is Adam Damiano, and I’m a software developer with a passion for games. When I was a kid, I remember getting a TI-83+ calculator and being delighted to find a simple programming language on it: TI-BASIC. I spent hours making all sorts of games, sharing them with my classmates, and trying to learn more about the wonderful world of programming. I eventually removed the training wheels and graduated to their Z80 assembly language. After that, I got insight into more modern programming techniques through high school and college.
Many years have passed since then, but not much has changed. I still spend too many hours designing, programming, and thinking about games. With the advent of Twitch.tv, I can now spend more time watching people play games. The best feeling I have as a game developer is when I can see someone enjoying a game that I’ve made. That feeling is what’s fueled my dream of owning my own game company someday.
Thankfully, “someday” arrived sooner than I expected. About a year ago at my last job, I met a guy named Ian Smith. Our conversations always seemed to steer themselves toward game design; we’d bounce ideas off each other, and I would sometimes code up a prototype (remind me to write a blog post about “Path to VP” at some point!).
One day, Ian proposed just a nugget of an idea for a game: “what if we made a game where programming came into play?” I was immediately hooked. This is something that I’d been toying with for almost five years. In fact, the last game I publicly released, OpHog (GitHub page), heavily featured autonomy despite not exactly having programming elements.
The only problem was that this new game would take too long to complete if I could only put my post-work hours into it, especially since I was tired for most of those hours. After a couple of weeks of deliberation, I decided to quit my job and pursue this venture full-time. Ian and I are starting Xtonomous LLC, a company devoted to making quality games.
There’s not too much to say about the company itself yet. We’re based in Seattle. We only have two co-founders. Our first game will be Bot Land, which coincidentally was the working title for the four iterations of the game-with-programming idea I’d worked on before meeting Ian. For Bot Land, I’ll be doing all the coding, and Ian will primarily be handling the creative side: game design and overseeing the user-experience (UX).
As promised, the last thing I want to tell you about is this blog. I plan on making at least one post per week. The content will almost always be related to Xtonomous, our games, or gaming/technology in general. Likely future topics include:
- Technology choices and rationale
- Details about Bot Land itself
- Other games mentioned in this post
- Those “four iterations” of Bot Land
- Path to VP
- The process of how Ian and I design portions of the game
- Development updates with screenshots and/or videos
If there’s something in particular you’d like to see us write about, just let us know!
Love it! Looking forward to many more of these!
I, too, am intrigued by the idea of gaming with a programming component. I’m really looking forward to see where you go with this and will be watching closing.
Best of luck to you!
This sounds like such a great venture! Your writing style is very engaging and will keep me tuned in to posts.
Thanks Adam for sharing your journey. I am going to take my time really appreciate the story and efforts you have been on the past four years. I got on your game. I look forward to reading more of your blog. I discovered you on Twitch. Your efforts are an inspiration for me.