Bot Land: Origins – Part I

I came up with the original Bot Land™ almost exactly five years ago, but it never saw the light of day. Neither did the subsequent iterations that took place over the years to follow. In this short post, I’ll share some details about the very first version of Bot Land that I ever made.

If I recall correctly, Adam-from-five-years-ago wanted to prototype a game that involved programming, but he didn’t actually want to think much about what that entailed. He opened up SciTE (this was before the days of Sublime) and hammered out 3,000 lines of Python into a single file. He was truly a visionary of terrible code.

I’ll let Adam-from-2015 tell you more about it here:

There are plenty of things that I want to explain about this video, but they won’t make sense until I cover the other iterations of Bot Land*. After that, I can finally tie all of them together in a post explaining how we arrived at our game design for the final Bot Land, that way you get to see the full evolution of the idea.

*Just a note: it will be at least a few weeks before we continue with Part II of this series.

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